Publications
Found 17 results
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2010. Embodied Social Proxy: Mediating Interpersonal Connection in Hub-and-Satellite Teams. Conference on Human Factors in Computing Systems (CHI).
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2010. Culture and Creativity: World of Warcraft Modding in China and the U.S.. Online Worlds: Convergence of the Real and the Virtual.
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2009. I am a black cat, letting day come and go:Multimodal Conversations in a Poetry Workshop. 42nd Annual Hawaii International Conference on System Sciences.
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2009. Ubicomp4D: Interaction and Infrastructure for International Development-The Case of Urban Indian Slums". Ubicomp.
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2009. Designing for Social Context of Mobility: Mobile Applications for Always-on Users. Australian Computer-Human Interaction conference (OzCHI), Melbourne, Australia.
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2009. Encountering Development Ethnographically. ACM Interactions. XVI
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2008. Examining the ‘Four Infrastructures’ Supporting the Hundred Dollars Laptop. CSCW’08, November 8–12, 2008.
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2008. A Hybrid Cultural Ecology: World of Warcraft in China. CSCW’08, November 8-12, 2008.
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2007. Grow and know: understanding record-keeping needs for tracking the development of young children.. SIGCHI conference on Human factors in computing systems.
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2007. Learning Conversations in World of Warcraft. HICSS 2007.
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2006. Strangers and Friends: Collaborative Play in World of Warcraft. CSCW 2006.
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2006. Whither or whether HCI: Requirements analysis for multi-Sited, multi-user cyberinfrastructures.. Computer-human Interaction Conference.
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2006. Soylent and ContactMap: Tools for constructing the social workscape. Integrated Workscapes.
